
It’s all about the Learner experience
100% learners found the gamified approach made English preparation more enjoyable and more engaging than standard learning methods.
More than 95% of learners felt the game motivated them much more to work on their English.
93% of learners said they would practice every day or several days a week using this method.
Now why would they all say this, unless it were true?





Our Survey Results
Solving the English Proficiency Bottleneck
SCHOOLS
100% of students believed Red Swan improved their English proficiency
93% would practice daily or most days
This means
- Improvement: Students are much more motivated to study and learn.
- Practice: Students achieve their English study goals quicker.
- Success: Greater motivation and quicker achievement encourages students to succeed.
The more your students achieve, the more successful your school.
English Exam Prep That Feels Right STUDENTS
100% of students found this more enjoyable than traditional study methods
75% of students feel they improved across all four skill areas.
This means
- Skills : All English language skills are developed. Oral & Reading Comprehension, Grammar & Vocabulary.
- Confidence: With visible improvement, confidence increases.
- Rewards: With greater skills, come better rewards, and with better rewards comes greater success.
The quicker you learn and the better you remember, the more you will achieve.
A Return on your Training Investment
CORPORATE TRAINING
A Return on your Training Investment
66% of students felt they learnt quicker
80% felt they remembered more
This means
- Speed : Less training time to get required results
- Memory: Greater retention leads to better skills implementation.
- Effective: Faster and more effective training leads to better use of resources and lower costs.
When employees actively participate, everything improves – they master skills faster, remember them longer, and perform better in their roles.
A New Way of Learning
LEARNING PREFERENCE
A New Way of Learning
100% of students want to use the Red Swan English Proficiency game by itself or mixed with classes.
0% want to return to using only the traditional methods.
This means
- Inclusion : Students want this type of learning, they understand its value.
- Change: Students have turned their back on passive learning, they want to be involved.
- Expertise: The teacher's knowledge and experience becomes more valuable to the students.
Students practice in-game, and teachers guide them through the challenges. The game builds skills, and teachers build understanding.
When asked what they like, Learners said –
“The game went really well. Very appreciable that learning intended for adults can be done in this form. Very good idea.”
- "The efficiency and time saving"
“Everything!”
- "The oral comprehension"
- "Collecting the keys"
“The interactive aspect of the game”
- "I really like the quest idea to get rewards."


Others said –
“Fun aspect, being able to combine studying with pleasure.”
- "The fun side of learning. It often works better and we spend more time on this kind of way of studying than the classics"
“Launching a game to learn”
- "The fun approach to TOEIC preparation"
“Very good experience, a more engaging learning method that really makes you want to dive in.”
- "The fun way of learning to work on the TOEIC"
Congratulations – you found the mystery page. Now you know what the future looks like. The only question remaining: will you help build it?

